@startuml
sprite $atlas [48x48/16] {
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00001FFFFFFFFF5006FB008FF101FD100CFFFFFFFFB00000
00001FFFFFFFFFD1006E003FC006D1005FFFFFFFFFB00000
00001FFFFFFFFFFB0002100C50030003FFFFFFFFFFB00000
00001FFFFFFFFFFFB00000010000004EFFFFFFFFFFB00000
00001FFFFFFFFFFFFD400000000008FFFFFFFFFFFFB00000
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00001FFFFFFFFFFFFFFFFFFEEFFFFFFFFFFFFFFFFFB00000
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00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00000
00001FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF500000
00001FFFFFFFA888888888888888888888888DFFFD000000
00001FFFFFE10000000000000000000000000BFFFC000000
00001FFFFF700000000000000000000000000BFFFB000000
00001FFFFF500000000000000000000000000BFFFB000000
00000FFFFF900000000000000000000000000BFFFC000000
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000007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF200000
000000EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900000
0000003FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB00000
00000004EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900000
0000000019EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF300000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_ATLAS(_alias) ENTITY(rectangle,black,atlas,_alias,FA5 ATLAS)
!define FA5_ATLAS(_alias, _label) ENTITY(rectangle,black,atlas,_label, _alias,FA5 ATLAS)
!define FA5_ATLAS(_alias, _label, _shape) ENTITY(_shape,black,atlas,_label, _alias,FA5 ATLAS)
!define FA5_ATLAS(_alias, _label, _shape, _color) ENTITY(_shape,_color,atlas,_label, _alias,FA5 ATLAS)
skinparam folderBackgroundColor<<FA5 ATLAS>> White
@enduml